These students gain valuable programming expertise by making a playable Rubik's Cube. They use logic to plan the project by creating diagrams that dissect a task and organize its parts into a hierarchy, and they learn both bottom-up and top-down design. They build levels of subprocedures and superprocedures and can debug programs!
Playable Rubik's Cube for iPad and iPhone
indexing each of the total 54 cells on a whiteboard
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debugging with an iPad simulator
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each cell is a rhombus
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cells rendered in squares and parallelograms
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